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ASL The premier game system of tactical-level World War II combat uniquely combines soundness of design with attention to detail and ease of play. Built on the popular Squad Leader system, ASL has long been the ultimate in tactical wargaming. Now, ASL has just gotten better with the introduction of the ASL RULES 2nd Edition. Not only are the Rules back in full color, but the 2nd Edition also benefits from all the fine-tuning accumulated over the past 15 (ed note: 20+) years. The 2nd Edition also contains material not previously included in the basic Rules, such as: more examples of play throughout, the advanced rules of Chapter E (night, weather, boats, planes, skis, convoys, etc.), the beginner's Training Manual in Chapter K, an expanded Index, and widely-acclaimed playing aids such as the Offboard Artillery Player's Aid and the Overrun Flowchart. Each chapter is in a larger font for ease of reading.
ASL Starter Kit #1 is a self-contained module which will let players start playing Advanced Squad Leader almost immediately. A liberally-illustrated rules tutorial teaches gamers ASL using a conversational style to teach the concepts of ASL.
ASL Starter Kit #2 is a self-contained module which will let players start playing Advanced Squad Leader almost immediately. A liberally-illustrated rulebook teaches gamers ASL using a conversational style to teach the concepts of ASL. If you own and play ASL Starter Kit #1 you will be pleasantly surprised to find how easy it is to spot the new rules ASLSK#2 adds - we've highlighted the new rules so that you can skip rereading what you've learned in ASLSK#1 and get right to the new rules! ASL Starter Kit #3 adds vehicles (tanks and armored cars) to the Starter Kit series ASL Starter Kit #1 and/or ASL Starter Kit #2 ARE NOT REQUIRED to play ASL Starter Kit #3 This is a stand-alone game, everything you need to play ASL is in this game. All rules/concepts introduced in ASLSK#1 and ASLSK#2 are included in ASLSK#3's rulebook. - Multi-man Publishing How do you get started in ASL? Visit Multi-man Publishing and consider the ASL Starter Kit #1 and #2. Once you tackle those you'll be ready for the main rulebook!
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